Apple has created an iPhone case that can automatically switch the general iPhone user interface to one dedicated to gaming and photography +

The US Patent and Trademark Office today published a patent application from Apple relating to electronic devices and Accessories (boxes and docks) that use near field radio communication systems to dynamically change the operation of electronic devices.

For example, when you put the iPhone in Protective bag focused on sportsRThe iPhone may, without additional user input, replace the basic GUI (or any currently active GUI) with a sports-focused one.

As another example, When placing the mobile phone Docking the loudspeakera mobile phone may replace its basic GUI with a set of audio playback controls.

As another example, an iPhone protective case might be configured to change the operating mode of the mobile in some way, while charging docks change the operating mode of the mobile in another way, While docking accessory “alarm clock” Changes the operating mode of the mobile phone in another mAnn.

The graphical user interfaces that are activated when a device is used with an extension can thus be assigned to a specific function or set of functions related to the associated extension.

In some cases, these GUIs may be simpler than the initial GUI (for example, having fewer and/or larger graphical objects), which may help facilitate more efficient use of the device and can be assigned to a particular set of functions or the operational mode of the device. .

Apple patented FIG. 1A depicts a model of a system that includes an electronic device and its accessories; fig. 1B depicts the FIG apparatus. 1A and an extension example are in use together.

Apple patented FIG. 4 below shows the berth of the car. When you enter the iPhone, the traditional user interface disappears and is replaced by CarPlay and Maps.

3 patents of apples fig 4 and 5

Apple patented FIG. Figure 5 above shows two new specialized cases. One converts the iPhone user interface into one that focuses on camera functions. The second is designed for games where the added gaming button functionality has been added.

Apple patented FIG. Figure 6 below shows the case of iPhone Home Automation changing the traditional iPhone user interface to one dedicated to everything related to home automation including TV remote control; fig. Figure 8 provides a flowchart of the custom case/dock system.

4 Tin Apple 6 and 8

More specifically, Apple notes that auxiliary GUIs can be created by allowing the user to choose from a set of candidate graphical objects. fig. 6, for example, shows an example set of candidate graphic objects, including Volume Control Object #600, Home Automation Object #602, Recipe Object #604, Timer Object #606, Calendar Object #608, Channel Guide, and Selection Object #610 , clock object #612, weather object #614, and news feed object #616.

In order to create an additional graphic user interface, the user may select graphic objects from the set of candidate graphical objects, associate them with specific locations on the device’s display screen (for example, select a user-defined order), and associate the assistive device’s graphical user interface with a particular accessory.

Drawing objects may contain input objects, output objects, or both. Notably, a user may define multiple GUIs each with different objects or different groups of objects (or even with the same objects in a different user-defined order). For example, one auxiliary GUI may include the Voice Control object, while another may lack the Voice Control object. By providing this flexibility, users can produce additional user interfaces that are customized and relevant for use with many different docks and accessories.

For more details, see Apple patent application No. 20220150347. Given that this is a patent application, the timing of bringing such a product to market is currently unknown.

Few of Apple’s Inventors

Brian Gleeson: Human factors design engineer, interaction designer. Brian does interaction design, research, and prototyping as part of the design organization at Apple. It works across Apple products, focusing on touch and physical interaction

Ben Jackson: Engineering Manager

Gemma Roper: designer interaction

Tom Hulbert: Designer

10.51FX - Patent Application Tape

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